8/31/2023 0 Comments Dolhpin requires opengl 3.3![]() > I find it sad that we have no modern standard akin to VESA / VBEĪctually there is such a standard, it's called EGL. Heck, mplayer and ffmpeg even support do operate on the fbdev without going through a windowing system – just naked writes to the graphics framebuffer. In fact on Linux you can use KMS and the fbdev without making use of OpenGL. > Purely CPU based rendering (which was fast enough in the 90s) is no longer a choice really. That has always been the responsibility of the underlying graphics infrastructure (KMS, X11, GDI, etc.) ![]() ![]() OpenGL in no way deals with setting up the display or creating a window on the screen. to get any reasonable graphics at all at your native display resolution, you have to live with an incredibly complicated (and unreliable) graphics stack.Īctually no.
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